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Races
Playable races and the class, deity, team, and city choices available to each at launch.
Barbarian
Powerful northern fighters with strong bodies and a natural affinity for shamanic traditions.
Dark Elf
Cunning subterranean elves with strong magical talent and close ties to the dark gods.
Dwarf
Sturdy defenders and skilled craftsmen whose compact build hides exceptional endurance.
Erudite
Scholarly and highly intelligent, Erudites are especially suited to demanding schools of magic.
Gnome
Inventive and intelligent, Gnomes combine technical curiosity with varied arcane disciplines.
Half Elf
Adaptable descendants of Humans and Elves who can follow several martial and woodland paths.
Halfling
Small, quick-footed residents of the Misty Thicket with strong practical and natural talents.
High Elf
Graceful arcane traditionalists whose natural intelligence favors divine and magical callings.
Human
Versatile and widespread, Humans have the broadest mix of professions and allegiances.
Ogre
Massive and physically imposing, Ogres make formidable front-line fighters and dark priests.
Troll
Large, resilient swamp dwellers who favor brutal melee combat and dark spiritual magic.
Wood Elf
Agile forest dwellers closely tied to nature, archery, and the defense of Greater Faydark.