Special abilities
- Can Slam without equipping a shield.
- Receives +10 cold resistance.
- Consumes food and drink more quickly.
We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
Powerful northern fighters with strong bodies and a natural affinity for shamanic traditions.
These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.
5% less experience gained
This is the racial modifier and does not include class or server-wide bonuses.
Medium or Large armor
Cannot wear robes.
A race can appear on more than one team. The deity selected at character creation decides the final allegiance.
Each class may have a different set of valid deities and starting cities.
A stealthy melee specialist built around positioning, backstabs, locks, and poisons.
Starts in Halas
Starts in Halas
A spiritual caster known for slows, strong buffs, healing, alchemy, and damage over time.
Starts in Halas
Starts in Halas
A durable front-line fighter with broad weapon training and strong defensive skills.
Starts in Halas
Starts in Halas
Starts in Halas