Special abilities
- Can train and use Tinkering.
- Infravision improves sight in darkness.
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Inventive and intelligent, Gnomes combine technical curiosity with varied arcane disciplines.
These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.
No racial modifier
This is the racial modifier and does not include class or server-wide bonuses.
Small armor
Can wear robes when allowed by class.
A race can appear on more than one team. The deity selected at character creation decides the final allegiance.
Each class may have a different set of valid deities and starting cities.
A divine caster focused on powerful healing, protection, and fighting the undead.
Starts in Ak'Anon
Starts in Ak'Anon
Starts in Ak'Anon
A control specialist using mesmerization, charm, haste, mana recovery, and illusions.
Starts in Ak'Anon
Starts in Ak'Anon
A pet-focused arcane caster with summoned equipment, elemental servants, and direct damage.
Starts in Ak'Anon
Starts in Ak'Anon
A self-reliant caster using undead servants, damage over time, fear, and life conversion.
Starts in Ak'Anon
A heavily armored holy warrior who combines tanking with healing and protective magic.
Starts in Ak'Anon
A stealthy melee specialist built around positioning, backstabs, locks, and poisons.
Starts in Ak'Anon
Starts in Ak'Anon
Starts in Ak'Anon
A dark knight who pairs heavy armor with life-draining, fear, and necromantic magic.
Starts in Ak'Anon
A durable front-line fighter with broad weapon training and strong defensive skills.
Starts in Ak'Anon
Starts in Ak'Anon
Starts in Ak'Anon
A pure damage caster with explosive elemental spells and long-distance teleportation.
Starts in Ak'Anon
Starts in Ak'Anon
Starts in Ak'Anon