Special abilities
- Infravision improves sight in darkness.
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Graceful arcane traditionalists whose natural intelligence favors divine and magical callings.
These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.
No racial modifier
This is the racial modifier and does not include class or server-wide bonuses.
Small or Medium armor
Can wear robes when allowed by class.
A race can appear on more than one team. The deity selected at character creation decides the final allegiance.
Each class may have a different set of valid deities and starting cities.
A divine caster focused on powerful healing, protection, and fighting the undead.
Starts in Northern Felwithe
A control specialist using mesmerization, charm, haste, mana recovery, and illusions.
Starts in Southern Felwithe
Starts in Southern Felwithe
Starts in Southern Felwithe
Starts in Southern Felwithe
A pet-focused arcane caster with summoned equipment, elemental servants, and direct damage.
Starts in Southern Felwithe
Starts in Southern Felwithe
Starts in Southern Felwithe
Starts in Southern Felwithe
A heavily armored holy warrior who combines tanking with healing and protective magic.
Starts in Northern Felwithe
A pure damage caster with explosive elemental spells and long-distance teleportation.
Starts in Southern Felwithe
Starts in Southern Felwithe
Starts in Southern Felwithe
Starts in Southern Felwithe
Starts in Southern Felwithe