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Race Guide

Dwarf

Sturdy defenders and skilled craftsmen whose compact build hides exceptional endurance.

Racial traits

These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.

Special abilities

  • Starts with Sense Heading at the racial cap of 50.
  • Receives +5 magic and +5 poison resistance.
  • Infravision improves sight in darkness.
  • Uses a distinctive barrel-roll jump animation.

Experience

No racial modifier

This is the racial modifier and does not include class or server-wide bonuses.

Armor fit

Small armor

Cannot wear robes.

Deities and teams

A race can appear on more than one team. The deity selected at character creation decides the final allegiance.

Brell Serilis Neutral
Bristlebane Neutral

Class choices

Each class may have a different set of valid deities and starting cities.

Cleric

A divine caster focused on powerful healing, protection, and fighting the undead.

Brell Serilis Neutral

Starts in North Kaladim

Paladin

A heavily armored holy warrior who combines tanking with healing and protective magic.

Brell Serilis Neutral

Starts in North Kaladim

Rogue

A stealthy melee specialist built around positioning, backstabs, locks, and poisons.

Brell Serilis Neutral

Starts in North Kaladim

Bristlebane Neutral

Starts in North Kaladim

Warrior

A durable front-line fighter with broad weapon training and strong defensive skills.

Brell Serilis Neutral

Starts in South Kaladim