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Race Guide

Erudite

Scholarly and highly intelligent, Erudites are especially suited to demanding schools of magic.

Racial traits

These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.

Special abilities

  • Receives +5 magic resistance.
  • Receives -5 disease resistance.

Experience

No racial modifier

This is the racial modifier and does not include class or server-wide bonuses.

Armor fit

Medium armor

Can wear robes when allowed by class.

Deities and teams

A race can appear on more than one team. The deity selected at character creation decides the final allegiance.

Cazic-Thule Evil
Prexus Neutral
Quellious Good
Solusek Ro Neutral

Class choices

Each class may have a different set of valid deities and starting cities.

Cleric

A divine caster focused on powerful healing, protection, and fighting the undead.

Cazic-Thule Evil

Starts in Paineel

Prexus Neutral

Starts in Erudin

Quellious Good

Starts in Erudin

Enchanter

A control specialist using mesmerization, charm, haste, mana recovery, and illusions.

Prexus Neutral

Starts in Erudin Palace

Quellious Good

Starts in Erudin Palace

Magician

A pet-focused arcane caster with summoned equipment, elemental servants, and direct damage.

Prexus Neutral

Starts in Erudin Palace

Quellious Good

Starts in Erudin Palace

Necromancer

A self-reliant caster using undead servants, damage over time, fear, and life conversion.

Cazic-Thule Evil

Starts in Paineel

Paladin

A heavily armored holy warrior who combines tanking with healing and protective magic.

Prexus Neutral

Starts in Erudin

Quellious Good

Starts in Erudin

Shadow Knight

A dark knight who pairs heavy armor with life-draining, fear, and necromantic magic.

Cazic-Thule Evil

Starts in Paineel

Wizard

A pure damage caster with explosive elemental spells and long-distance teleportation.

Prexus Neutral

Starts in Erudin Palace

Quellious Good

Starts in Erudin Palace

Solusek Ro Neutral

Starts in Erudin Palace