Special abilities
- Receives +5 magic resistance.
- Receives -5 disease resistance.
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Scholarly and highly intelligent, Erudites are especially suited to demanding schools of magic.
These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.
No racial modifier
This is the racial modifier and does not include class or server-wide bonuses.
Medium armor
Can wear robes when allowed by class.
A race can appear on more than one team. The deity selected at character creation decides the final allegiance.
Each class may have a different set of valid deities and starting cities.
A divine caster focused on powerful healing, protection, and fighting the undead.
Starts in Paineel
Starts in Erudin
Starts in Erudin
A control specialist using mesmerization, charm, haste, mana recovery, and illusions.
Starts in Erudin Palace
Starts in Erudin Palace
A pet-focused arcane caster with summoned equipment, elemental servants, and direct damage.
Starts in Erudin Palace
Starts in Erudin Palace
A self-reliant caster using undead servants, damage over time, fear, and life conversion.
Starts in Paineel
A heavily armored holy warrior who combines tanking with healing and protective magic.
Starts in Erudin
Starts in Erudin
A dark knight who pairs heavy armor with life-draining, fear, and necromantic magic.
Starts in Paineel
A pure damage caster with explosive elemental spells and long-distance teleportation.
Starts in Erudin Palace
Starts in Erudin Palace
Starts in Erudin Palace