Special abilities
- Cannot be stunned by attacks from the front.
- Can Slam without equipping a shield.
- Infravision improves sight in darkness.
- Consumes food and drink more quickly.
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Massive and physically imposing, Ogres make formidable front-line fighters and dark priests.
These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.
15% less experience gained
This is the racial modifier and does not include class or server-wide bonuses.
Large armor
Cannot wear robes.
A race can appear on more than one team. The deity selected at character creation decides the final allegiance.
Each class may have a different set of valid deities and starting cities.
A dark knight who pairs heavy armor with life-draining, fear, and necromantic magic.
Starts in Oggok
Starts in Oggok
A spiritual caster known for slows, strong buffs, healing, alchemy, and damage over time.
Starts in Oggok
A durable front-line fighter with broad weapon training and strong defensive skills.
Starts in Oggok
Starts in Oggok