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Race Guide

Ogre

Massive and physically imposing, Ogres make formidable front-line fighters and dark priests.

Racial traits

These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.

Special abilities

  • Cannot be stunned by attacks from the front.
  • Can Slam without equipping a shield.
  • Infravision improves sight in darkness.
  • Consumes food and drink more quickly.

Experience

15% less experience gained

This is the racial modifier and does not include class or server-wide bonuses.

Armor fit

Large armor

Cannot wear robes.

Deities and teams

A race can appear on more than one team. The deity selected at character creation decides the final allegiance.

Cazic-Thule Evil
Rallos Zek Evil

Class choices

Each class may have a different set of valid deities and starting cities.

Shadow Knight

A dark knight who pairs heavy armor with life-draining, fear, and necromantic magic.

Cazic-Thule Evil

Starts in Oggok

Rallos Zek Evil

Starts in Oggok

Shaman

A spiritual caster known for slows, strong buffs, healing, alchemy, and damage over time.

Rallos Zek Evil

Starts in Oggok

Warrior

A durable front-line fighter with broad weapon training and strong defensive skills.

Cazic-Thule Evil

Starts in Oggok

Rallos Zek Evil

Starts in Oggok