Special abilities
- Can Hide and Sneak, each with a racial cap of 50.
- Receives +5 disease and +5 poison resistance.
- Infravision improves sight in darkness.
- Consumes food and drink more quickly.
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Small, quick-footed residents of the Misty Thicket with strong practical and natural talents.
These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.
5% more experience gained
This is the racial modifier and does not include class or server-wide bonuses.
Small armor
Cannot wear robes.
A race can appear on more than one team. The deity selected at character creation decides the final allegiance.
Each class may have a different set of valid deities and starting cities.
A divine caster focused on powerful healing, protection, and fighting the undead.
Starts in Rivervale
A nature priest with healing, damage shields, elemental magic, and fast travel spells.
Starts in Rivervale
A heavily armored holy warrior who combines tanking with healing and protective magic.
Starts in Rivervale
A mobile fighter who blends weapons, tracking, archery, and practical nature magic.
Starts in Rivervale
A stealthy melee specialist built around positioning, backstabs, locks, and poisons.
Starts in Rivervale
Starts in Rivervale
A durable front-line fighter with broad weapon training and strong defensive skills.
Starts in Rivervale
Starts in Rivervale