Skip to content
Sullon Zek Ruleset — Live

The whole world is a battleground

Project Zek is a free EverQuest emulator built around the intensity of the original Sullon Zek: three factions, no level restrictions, no safe zones, and every kill on the record.

100
Characters Created
0
Kills Recorded
Free
To Play, Always
What Awaits

A server that never lets you settle

Project Zek recreates the competitive spirit of EverQuest's harshest PvP ruleset, with modern tracking and quality-of-life on top.

Sullon Zek Ruleset

Three warring factions — Good, Neutral and Evil. Your deity picks your side, and everyone else is a target.

No Safe Zones

The entire world is a battleground. There are no guard-protected havens and no zone you can idle in safely.

No Level Restrictions

Engage anyone, at any level, anywhere. Point rewards scale with your target, so punching up pays.

Points-Based PvP

Earn points for kills against opposing factions and spend them on quakes and corpse summons. Die and you forfeit a share.

Guild Warfare

Form a guild, coordinate with your faction, and climb the guild standings measured by share of server-wide kills.

Earthquakes

Quakes run on your team's pooled points, not your own. Once the faction total crosses the threshold, turn in tokens to set one off when it suits you and raid targets respawn across the server.

Live Standings

PvP Leaderboard

The deadliest players on the server, ranked by career points earned against opposing factions.

View Full Leaderboard
Evil 3 players
0
Career Points · 0 kills
Neutral 2 players
0
Career Points · 0 kills
Good 6 players
0
Career Points · 0 kills
Rank Character Class Guild Team Kills Level
Woot Druid Good 0 1
Shibs Rogue Neutral 0 1
Shib Warrior Neutral 0 1
4 Chill Rogue Good 0 1
5 Zomm Magician Good 0 1
6 Intel Wizard Good 0 1
7 Noxious Warrior Evil 0 1
8 Boom Wizard Evil 0 1
From the Field

Recent Kills

Screenshots submitted by players across the server. Every kill is logged; the best ones get framed.

Browse the Gallery

No screenshots yet

Players can attach a screenshot to any of their kills from the gallery. Yours could be the first.

Before You Log In

How the war works

Project Zek is deliberately unforgiving. Read this before you pick a deity.

PvP Rules

  • Factions matter. Your deity assigns you to Good, Neutral or Evil. Your allies are your only protection.

  • No safe zones. The entire world is open. There is nowhere to idle without risk.

  • Corpse looting. PvP kills allow limited looting of coin. Equipment stays safe.

  • No experience loss. Dying in PvP costs you points, never experience.

The Point System

  • Earn points. Defeat players from opposing factions. Bonus points for high-ranking targets and players on long kill streaks.

  • Lose points. You forfeit a fraction of your points each time you are defeated.

  • Spend points. Buy corpse summons with your own points. Good and Neutral only — Evil cannot summon corpses at all.

  • Trigger a quake. Quakes run on your team's points, not your own. Once the faction total crosses the threshold, turn in tokens to set one off when it suits you — raid targets respawn across the server.

  • Point scaling. Rewards depend on your opponent's level and recent activity. Hunting active, high-value players pays best.