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Choose Your Side

The Three Teams

On the Sullon Zek ruleset your deity picks your team, and your team decides who you can kill. Pick the deity first — it locks in which classes you're allowed to roll.

Evil

Evil

The dark gods. The only team that can field Shadow Knights and Necromancers, and the deepest bench of pet and disease casters — but Evil cannot buy corpse summons, so a bad death costs you more. Any of the classes below can be rolled on this team — the deity you pick decides which ones are open to you.

Playable classes

  • Bard
  • Beastlord
  • Berserker
  • Cleric
  • Enchanter
  • Magician
  • Monk
  • Necromancer
  • Rogue
  • Shadow Knight
  • Shaman
  • Warrior
  • Wizard

Bertoxxulous

Classes (8)
Warrior, Cleric, Shadow Knight, Rogue, Necromancer, Wizard, Magician, Enchanter
Races
Human, Half Elf, Gnome

Cazic-Thule

Classes (8)
Warrior, Cleric, Shadow Knight, Monk, Shaman, Necromancer, Beastlord, Berserker
Races
Erudite, Troll, Ogre, Iksar

Innoruuk

Classes (11)
Warrior, Cleric, Shadow Knight, Rogue, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord, Berserker
Races
Human, Dark Elf, Half Elf, Troll

Rallos Zek

Classes (6)
Warrior, Shadow Knight, Bard, Shaman, Beastlord, Berserker
Races
Human, Barbarian, Wood Elf, Dark Elf, Half Elf, Troll, Ogre, Halfling, Gnome

Neutral

Neutral

The largest spread of deities, and the only team that can field both Paladins and Shamans. Caught between the other two, and hunted by both. Any of the classes below can be rolled on this team — the deity you pick decides which ones are open to you.

Playable classes

  • Bard
  • Beastlord
  • Berserker
  • Cleric
  • Druid
  • Enchanter
  • Magician
  • Paladin
  • Ranger
  • Rogue
  • Shaman
  • Warrior
  • Wizard

Brell Serilis

Classes (9)
Warrior, Cleric, Paladin, Bard, Rogue, Wizard, Magician, Enchanter, Berserker
Races
Human, Wood Elf, Half Elf, Dwarf, Halfling, Gnome

Bristlebane

Classes (4)
Cleric, Bard, Rogue, Berserker
Races
Human, Barbarian, Wood Elf, Dark Elf, Half Elf, Dwarf, Halfling, Gnome

Karana

Classes (10)
Warrior, Cleric, Paladin, Ranger, Druid, Bard, Rogue, Wizard, Magician, Enchanter
Races
Human, Wood Elf, High Elf, Half Elf, Halfling

Prexus

Classes (7)
Warrior, Cleric, Paladin, Bard, Wizard, Magician, Enchanter
Races
Human, Erudite, Wood Elf, Half Elf

Solusek Ro

Classes (2)
Bard, Wizard
Races
Human, Erudite, Wood Elf, High Elf, Dark Elf, Half Elf, Gnome

The Tribunal

Classes (6)
Warrior, Bard, Rogue, Shaman, Beastlord, Berserker
Races
Human, Barbarian, Wood Elf, Half Elf

Veeshan

Classes (1)
Bard
Races
Human, Wood Elf, Half Elf

Good

Good

The righteous gods. Strong on Paladins, healers and utility casters, with no access to Shadow Knights or Necromancers. Any of the classes below can be rolled on this team — the deity you pick decides which ones are open to you.

Playable classes

  • Bard
  • Beastlord
  • Cleric
  • Druid
  • Enchanter
  • Magician
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Shaman
  • Warrior
  • Wizard

Erollisi Marr

Classes (8)
Warrior, Cleric, Paladin, Bard, Rogue, Wizard, Magician, Enchanter
Races
Human, Wood Elf, High Elf, Half Elf

Mithaniel Marr

Classes (9)
Warrior, Cleric, Paladin, Bard, Shaman, Wizard, Magician, Enchanter, Beastlord
Races
Human, Barbarian, Wood Elf, High Elf, Half Elf

Quellious

Classes (7)
Cleric, Paladin, Monk, Bard, Wizard, Magician, Enchanter
Races
Human, Erudite, Wood Elf, Half Elf

Rodcet Nife

Classes (8)
Warrior, Cleric, Paladin, Bard, Rogue, Wizard, Magician, Enchanter
Races
Human, Wood Elf, Half Elf

Tunare

Classes (10)
Warrior, Cleric, Paladin, Ranger, Druid, Bard, Rogue, Wizard, Magician, Enchanter
Races
Human, Wood Elf, High Elf, Half Elf