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Race Guide

Half Elf

Adaptable descendants of Humans and Elves who can follow several martial and woodland paths.

Racial traits

These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.

Special abilities

  • Infravision improves sight in darkness.

Experience

No racial modifier

This is the racial modifier and does not include class or server-wide bonuses.

Armor fit

Medium armor

Cannot wear robes.

Deities and teams

A race can appear on more than one team. The deity selected at character creation decides the final allegiance.

Bertoxxulous Evil
Brell Serilis Neutral
Bristlebane Neutral
Erollisi Marr Good
Innoruuk Evil
Karana Neutral
Mithaniel Marr Good
Prexus Neutral
Quellious Good
Rallos Zek Evil
Rodcet Nife Good
Solusek Ro Neutral
The Tribunal Neutral
Tunare Good
Veeshan Neutral

Class choices

Each class may have a different set of valid deities and starting cities.

Bard

A versatile support class whose songs provide control, movement, recovery, and group power.

Brell Serilis Neutral

Starts in Greater Faydark, North Freeport, South Qeynos

Bristlebane Neutral

Starts in Greater Faydark, North Freeport, South Qeynos

Erollisi Marr Good

Starts in North Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in North Freeport

Prexus Neutral

Starts in Greater Faydark, North Freeport, South Qeynos

Quellious Good

Starts in Greater Faydark, North Freeport, South Qeynos

Rallos Zek Evil

Starts in Greater Faydark, North Freeport, South Qeynos

Rodcet Nife Good

Starts in South Qeynos

Solusek Ro Neutral

Starts in Greater Faydark, North Freeport, South Qeynos

The Tribunal Neutral

Starts in Greater Faydark, North Freeport, South Qeynos

Tunare Good

Starts in Greater Faydark, North Freeport, South Qeynos

Veeshan Neutral

Starts in Greater Faydark, North Freeport, South Qeynos

Druid

A nature priest with healing, damage shields, elemental magic, and fast travel spells.

Karana Neutral

Starts in Surefall Glade

Tunare Good

Starts in Greater Faydark, Surefall Glade

Paladin

A heavily armored holy warrior who combines tanking with healing and protective magic.

Erollisi Marr Good

Starts in North Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in North Freeport

Rodcet Nife Good

Starts in North Qeynos

Tunare Good

Starts in Northern Felwithe

Ranger

A mobile fighter who blends weapons, tracking, archery, and practical nature magic.

Karana Neutral

Starts in Surefall Glade

Tunare Good

Starts in Greater Faydark, Surefall Glade

Rogue

A stealthy melee specialist built around positioning, backstabs, locks, and poisons.

Bertoxxulous Evil

Starts in North Qeynos

Bristlebane Neutral

Starts in East Freeport, Greater Faydark, North Qeynos

Erollisi Marr Good

Starts in East Freeport

Karana Neutral

Starts in North Qeynos

Rodcet Nife Good

Starts in North Qeynos

Tunare Good

Starts in Greater Faydark

Warrior

A durable front-line fighter with broad weapon training and strong defensive skills.

Bertoxxulous Evil

Starts in South Qeynos

Erollisi Marr Good

Starts in West Freeport

Innoruuk Evil

Starts in East Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in West Freeport

Prexus Neutral

Starts in Greater Faydark, South Qeynos, West Freeport

Rallos Zek Evil

Starts in Greater Faydark, South Qeynos, West Freeport

Rodcet Nife Good

Starts in South Qeynos

The Tribunal Neutral

Starts in Greater Faydark, South Qeynos, West Freeport

Tunare Good

Starts in Greater Faydark