Skip to content
Race Guide

Troll

Large, resilient swamp dwellers who favor brutal melee combat and dark spiritual magic.

Racial traits

These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.

Special abilities

  • Can Slam without equipping a shield.
  • Regenerates health faster than most races.
  • Infravision improves sight in darkness.
  • Receives -20 fire resistance.
  • Consumes food and drink more quickly.

Experience

20% less experience gained

This is the racial modifier and does not include class or server-wide bonuses.

Armor fit

Large armor

Cannot wear robes.

Deities and teams

A race can appear on more than one team. The deity selected at character creation decides the final allegiance.

Cazic-Thule Evil
Innoruuk Evil
Rallos Zek Evil

Class choices

Each class may have a different set of valid deities and starting cities.

Shadow Knight

A dark knight who pairs heavy armor with life-draining, fear, and necromantic magic.

Cazic-Thule Evil

Starts in Grobb

Innoruuk Evil

Starts in Grobb

Shaman

A spiritual caster known for slows, strong buffs, healing, alchemy, and damage over time.

Cazic-Thule Evil

Starts in Grobb

Innoruuk Evil

Starts in Grobb

Warrior

A durable front-line fighter with broad weapon training and strong defensive skills.

Cazic-Thule Evil

Starts in Grobb

Innoruuk Evil

Starts in Grobb

Rallos Zek Evil

Starts in Grobb