Special abilities
- No innate racial abilities.
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Versatile and widespread, Humans have the broadest mix of professions and allegiances.
These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.
No racial modifier
This is the racial modifier and does not include class or server-wide bonuses.
Medium armor
Can wear robes when allowed by class.
A race can appear on more than one team. The deity selected at character creation decides the final allegiance.
Each class may have a different set of valid deities and starting cities.
A versatile support class whose songs provide control, movement, recovery, and group power.
Starts in North Freeport, South Qeynos
Starts in North Freeport, South Qeynos
Starts in North Freeport
Starts in South Qeynos
Starts in North Freeport
Starts in North Freeport, South Qeynos
Starts in North Freeport, South Qeynos
Starts in North Freeport, South Qeynos
Starts in South Qeynos
Starts in North Freeport, South Qeynos
Starts in North Freeport, South Qeynos
Starts in North Freeport, South Qeynos
Starts in North Freeport, South Qeynos
A divine caster focused on powerful healing, protection, and fighting the undead.
Starts in South Qeynos
Starts in West Freeport
Starts in East Freeport
Starts in South Qeynos
Starts in West Freeport
Starts in North Qeynos
A nature priest with healing, damage shields, elemental magic, and fast travel spells.
Starts in Surefall Glade
Starts in Surefall Glade
A control specialist using mesmerization, charm, haste, mana recovery, and illusions.
Starts in South Qeynos
Starts in West Freeport
Starts in East Freeport
Starts in South Qeynos
Starts in West Freeport
Starts in South Qeynos
A pet-focused arcane caster with summoned equipment, elemental servants, and direct damage.
Starts in South Qeynos
Starts in West Freeport
Starts in East Freeport
Starts in South Qeynos
Starts in West Freeport
Starts in South Qeynos
A self-reliant caster using undead servants, damage over time, fear, and life conversion.
Starts in South Qeynos
Starts in East Freeport
A heavily armored holy warrior who combines tanking with healing and protective magic.
Starts in North Freeport
Starts in South Qeynos
Starts in North Freeport
Starts in North Qeynos
A mobile fighter who blends weapons, tracking, archery, and practical nature magic.
Starts in Surefall Glade
Starts in Surefall Glade
A stealthy melee specialist built around positioning, backstabs, locks, and poisons.
Starts in North Qeynos
Starts in East Freeport, North Qeynos
Starts in East Freeport
Starts in East Freeport
Starts in North Qeynos
Starts in North Qeynos
A dark knight who pairs heavy armor with life-draining, fear, and necromantic magic.
Starts in South Qeynos
Starts in East Freeport
A durable front-line fighter with broad weapon training and strong defensive skills.
Starts in South Qeynos
Starts in West Freeport
Starts in East Freeport
Starts in South Qeynos
Starts in West Freeport
Starts in South Qeynos, West Freeport
Starts in South Qeynos
A pure damage caster with explosive elemental spells and long-distance teleportation.
Starts in South Qeynos
Starts in West Freeport
Starts in East Freeport
Starts in South Qeynos
Starts in West Freeport
Starts in South Qeynos
Starts in South Qeynos, West Freeport