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Race Guide

Human

Versatile and widespread, Humans have the broadest mix of professions and allegiances.

Racial traits

These traits come from the Classic rules used by Project Zek. Armor material access still depends on class.

Special abilities

  • No innate racial abilities.

Experience

No racial modifier

This is the racial modifier and does not include class or server-wide bonuses.

Armor fit

Medium armor

Can wear robes when allowed by class.

Deities and teams

A race can appear on more than one team. The deity selected at character creation decides the final allegiance.

Bertoxxulous Evil
Brell Serilis Neutral
Bristlebane Neutral
Erollisi Marr Good
Innoruuk Evil
Karana Neutral
Mithaniel Marr Good
Prexus Neutral
Quellious Good
Rallos Zek Evil
Rodcet Nife Good
Solusek Ro Neutral
The Tribunal Neutral
Tunare Good
Veeshan Neutral

Class choices

Each class may have a different set of valid deities and starting cities.

Bard

A versatile support class whose songs provide control, movement, recovery, and group power.

Brell Serilis Neutral

Starts in North Freeport, South Qeynos

Bristlebane Neutral

Starts in North Freeport, South Qeynos

Erollisi Marr Good

Starts in North Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in North Freeport

Prexus Neutral

Starts in North Freeport, South Qeynos

Quellious Good

Starts in North Freeport, South Qeynos

Rallos Zek Evil

Starts in North Freeport, South Qeynos

Rodcet Nife Good

Starts in South Qeynos

Solusek Ro Neutral

Starts in North Freeport, South Qeynos

The Tribunal Neutral

Starts in North Freeport, South Qeynos

Tunare Good

Starts in North Freeport, South Qeynos

Veeshan Neutral

Starts in North Freeport, South Qeynos

Cleric

A divine caster focused on powerful healing, protection, and fighting the undead.

Bertoxxulous Evil

Starts in South Qeynos

Erollisi Marr Good

Starts in West Freeport

Innoruuk Evil

Starts in East Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in West Freeport

Rodcet Nife Good

Starts in North Qeynos

Druid

A nature priest with healing, damage shields, elemental magic, and fast travel spells.

Karana Neutral

Starts in Surefall Glade

Tunare Good

Starts in Surefall Glade

Enchanter

A control specialist using mesmerization, charm, haste, mana recovery, and illusions.

Bertoxxulous Evil

Starts in South Qeynos

Erollisi Marr Good

Starts in West Freeport

Innoruuk Evil

Starts in East Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in West Freeport

Rodcet Nife Good

Starts in South Qeynos

Magician

A pet-focused arcane caster with summoned equipment, elemental servants, and direct damage.

Bertoxxulous Evil

Starts in South Qeynos

Erollisi Marr Good

Starts in West Freeport

Innoruuk Evil

Starts in East Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in West Freeport

Rodcet Nife Good

Starts in South Qeynos

Necromancer

A self-reliant caster using undead servants, damage over time, fear, and life conversion.

Bertoxxulous Evil

Starts in South Qeynos

Innoruuk Evil

Starts in East Freeport

Paladin

A heavily armored holy warrior who combines tanking with healing and protective magic.

Erollisi Marr Good

Starts in North Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in North Freeport

Rodcet Nife Good

Starts in North Qeynos

Ranger

A mobile fighter who blends weapons, tracking, archery, and practical nature magic.

Karana Neutral

Starts in Surefall Glade

Tunare Good

Starts in Surefall Glade

Rogue

A stealthy melee specialist built around positioning, backstabs, locks, and poisons.

Bertoxxulous Evil

Starts in North Qeynos

Bristlebane Neutral

Starts in East Freeport, North Qeynos

Erollisi Marr Good

Starts in East Freeport

Innoruuk Evil

Starts in East Freeport

Karana Neutral

Starts in North Qeynos

Rodcet Nife Good

Starts in North Qeynos

Shadow Knight

A dark knight who pairs heavy armor with life-draining, fear, and necromantic magic.

Bertoxxulous Evil

Starts in South Qeynos

Innoruuk Evil

Starts in East Freeport

Warrior

A durable front-line fighter with broad weapon training and strong defensive skills.

Bertoxxulous Evil

Starts in South Qeynos

Erollisi Marr Good

Starts in West Freeport

Innoruuk Evil

Starts in East Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in West Freeport

Rallos Zek Evil

Starts in South Qeynos, West Freeport

Rodcet Nife Good

Starts in South Qeynos

Wizard

A pure damage caster with explosive elemental spells and long-distance teleportation.

Bertoxxulous Evil

Starts in South Qeynos

Erollisi Marr Good

Starts in West Freeport

Innoruuk Evil

Starts in East Freeport

Karana Neutral

Starts in South Qeynos

Mithaniel Marr Good

Starts in West Freeport

Rodcet Nife Good

Starts in South Qeynos

Solusek Ro Neutral

Starts in South Qeynos, West Freeport